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RPGlite Starter Kit
1.0.0
Starting RPG projects made easy.
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To add new art, import your own sprite sheets in the style of the existing ones.
Make sure it is properly sliced in the Sprite Editor and, if using pixel art, that filter mode is set to Point (no filter) and the Format is set to RGBA 32 bit.
You can also modify the characters' main skin animation via Unity to use sprite sheets in your own style, resolution or any number of frames.
The ArtLibrary prefab is used to store all outfit, hat and hair art, and used for reference through all characters in RPGlite.
You can add or change art using the respective lists in the ArtLibrary prefab located in the Prefabs folder, and use their respective indexes as the number for the desired clothing or hair in characters and armor stands.
Make sure not to modify the suffix of the slices generated by Unity (_0, _1, _2 etc.), as the file naming system is used to animate the individual pieces.