◆ Interact()
◆ OnTriggerEnter2D()
void RPGlite.Bell.OnTriggerEnter2D |
( |
Collider2D | other | ) |
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inline |
◆ OnTriggerExit2D()
void RPGlite.Bell.OnTriggerExit2D |
( |
Collider2D | other | ) |
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inline |
◆ SetKeyTip()
void RPGlite.Bell.SetKeyTip |
( |
bool | on | ) |
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inline |
◆ Start()
void RPGlite.Bell.Start |
( |
| ) |
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inline |
◆ active
bool RPGlite.Bell.active = true |
◆ keyTipAnimator
Animator RPGlite.Bell.keyTipAnimator |
◆ plopSoundPrefab
GameObject RPGlite.Bell.plopSoundPrefab |
◆ pressed
bool RPGlite.Bell.pressed = false |
◆ shopkeeperTarget
Transform RPGlite.Bell.shopkeeperTarget |
The documentation for this class was generated from the following file:
- C:/Users/vini/repos/tinyrpg/Assets/RPGliteStarterKit/Scripts/Bell.cs