RPGlite Starter Kit  1.0.0
Starting RPG projects made easy.
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RPGlite.Bell Class Reference
Inheritance diagram for RPGlite.Bell:
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Public Member Functions

void Start ()
 
void Interact (PlayerController player)
 Interact with something through a PlayerController.
 
void OnTriggerEnter2D (Collider2D other)
 
void OnTriggerExit2D (Collider2D other)
 
void SetKeyTip (bool on)
 
- Public Member Functions inherited from RPGlite.IInteractable

Public Attributes

bool active = true
 
bool pressed = false
 
GameObject plopSoundPrefab
 
Animator keyTipAnimator
 
Transform shopkeeperTarget
 

Member Function Documentation

◆ Interact()

void RPGlite.Bell.Interact ( PlayerController player)
inline

Interact with something through a PlayerController.

Parameters
playerWhich PlayerController is interacting wih this.

Implements RPGlite.IInteractable.

◆ OnTriggerEnter2D()

void RPGlite.Bell.OnTriggerEnter2D ( Collider2D other)
inline

◆ OnTriggerExit2D()

void RPGlite.Bell.OnTriggerExit2D ( Collider2D other)
inline

◆ SetKeyTip()

void RPGlite.Bell.SetKeyTip ( bool on)
inline

◆ Start()

void RPGlite.Bell.Start ( )
inline

Member Data Documentation

◆ active

bool RPGlite.Bell.active = true

◆ keyTipAnimator

Animator RPGlite.Bell.keyTipAnimator

◆ plopSoundPrefab

GameObject RPGlite.Bell.plopSoundPrefab

◆ pressed

bool RPGlite.Bell.pressed = false

◆ shopkeeperTarget

Transform RPGlite.Bell.shopkeeperTarget

The documentation for this class was generated from the following file: