◆ ItemPlace
Enumerator |
---|
Inventory | |
Shop | |
Chest | |
◆ ItemType
Enumerator |
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Outfit | |
Hair | |
Hat | |
◆ FromItemData()
void RPGlite.ItemUI.FromItemData |
( |
ItemData | data | ) |
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inline |
◆ InitializeItem()
void RPGlite.ItemUI.InitializeItem |
( |
| ) |
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inline |
◆ ListenEquipped()
void RPGlite.ItemUI.ListenEquipped |
( |
ItemUI | item | ) |
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inline |
◆ LoadItem()
void RPGlite.ItemUI.LoadItem |
( |
int | itemId, |
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|
string | itemName = "Unnamed Item" ) |
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inline |
◆ ToggleEquipped()
void RPGlite.ItemUI.ToggleEquipped |
( |
| ) |
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inline |
◆ ToItemData()
◆ UpdateItem()
void RPGlite.ItemUI.UpdateItem |
( |
| ) |
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inline |
◆ equipOnStart
bool RPGlite.ItemUI.equipOnStart = false |
◆ equippedText
TMP_Text RPGlite.ItemUI.equippedText |
◆ itemId
int RPGlite.ItemUI.itemId = 1 |
◆ itemName
string RPGlite.ItemUI.itemName = "Unnamed Item" |
◆ itemNr
int RPGlite.ItemUI.itemNr = 1 |
◆ itemPlace
◆ itemType
◆ price
int RPGlite.ItemUI.price = 0 |
◆ rarity
int RPGlite.ItemUI.rarity = 0 |
◆ Equipped
bool RPGlite.ItemUI.Equipped |
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getset |
The documentation for this class was generated from the following file:
- C:/Users/vini/repos/tinyrpg/Assets/RPGliteStarterKit/Scripts/ItemUI.cs