◆ ItemPlace
| Enumerator |
|---|
| Inventory | |
| Shop | |
| Chest | |
◆ ItemType
| Enumerator |
|---|
| Outfit | |
| Hair | |
| Hat | |
◆ FromItemData()
| void RPGlite.ItemUI.FromItemData |
( |
ItemData | data | ) |
|
|
inline |
◆ InitializeItem()
| void RPGlite.ItemUI.InitializeItem |
( |
| ) |
|
|
inline |
◆ ListenEquipped()
| void RPGlite.ItemUI.ListenEquipped |
( |
ItemUI | item | ) |
|
|
inline |
◆ LoadItem()
| void RPGlite.ItemUI.LoadItem |
( |
int | itemId, |
|
|
string | itemName = "Unnamed Item" ) |
|
inline |
◆ ToggleEquipped()
| void RPGlite.ItemUI.ToggleEquipped |
( |
| ) |
|
|
inline |
◆ ToItemData()
◆ UpdateItem()
| void RPGlite.ItemUI.UpdateItem |
( |
| ) |
|
|
inline |
◆ equipOnStart
| bool RPGlite.ItemUI.equipOnStart = false |
◆ equippedText
| TMP_Text RPGlite.ItemUI.equippedText |
◆ itemId
| int RPGlite.ItemUI.itemId = 1 |
◆ itemName
| string RPGlite.ItemUI.itemName = "Unnamed Item" |
◆ itemNr
| int RPGlite.ItemUI.itemNr = 1 |
◆ itemPlace
◆ itemType
◆ price
| int RPGlite.ItemUI.price = 0 |
◆ rarity
| int RPGlite.ItemUI.rarity = 0 |
◆ Equipped
| bool RPGlite.ItemUI.Equipped |
|
getset |
The documentation for this class was generated from the following file:
- C:/Users/vini/repos/tinyrpg/Assets/RPGliteStarterKit/Scripts/ItemUI.cs