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RPGlite Starter Kit
1.0.0
Starting RPG projects made easy.
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Public Attributes | |
| Collider2D | walkArea |
| float | walkWaitTime = 3.0f |
| float | walkWaitTimeMaxVariation = 3.0f |
| float | walkWaitTimeMaxVariationIndividual = 1.5f |
Public Attributes inherited from RPGlite.Character | |
| Color | hairColor = Color.white |
| int | skinNr |
| int | spriteNr |
| int | outfitNr |
| int | hairNr |
| int | hatNr |
| bool | displayRandomCosmetics = false |
| List< Color > | possibleRandomHairColors = new List<Color>() |
Additional Inherited Members | |
Public Member Functions inherited from RPGlite.NPC | |
| void | MoveUnits (Vector2 units) |
| void | MoveTo (Vector2 position) |
Protected Member Functions inherited from RPGlite.NPC | |
| new void | Update () |
Protected Member Functions inherited from RPGlite.Character | |
| virtual void | Initialize () |
| void | Update () |
| void | LateUpdate () |
| virtual void | SetZIndex () |
| void | Move (bool animate=true) |
| void | SkinChoice () |
| void | OutfitChoice () |
| void | HairChoice () |
| void | HatChoice () |
| void | UpdateCosmetics () |
| IEnumerator | DisplayRandomCosmetics () |
Protected Attributes inherited from RPGlite.Character | |
| float | speed = 5.0f |
| float | sprintSpeedMultiplier = 2.0f |
| Animator | animator |
| ArtLibrary | artLibrary |
| SpriteRenderer | spriteRenderer |
| Vector2 | lastDirection |
| IInteractable | interactable |
| Vector2 | velocity |
| bool | sprinting |
| SpriteRenderer | outfitRenderer |
| SpriteRenderer | hairRenderer |
| SpriteRenderer | hatRenderer |
| Collider2D RPGlite.Villager.walkArea |
| float RPGlite.Villager.walkWaitTime = 3.0f |
| float RPGlite.Villager.walkWaitTimeMaxVariation = 3.0f |
| float RPGlite.Villager.walkWaitTimeMaxVariationIndividual = 1.5f |