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RPGlite Starter Kit
1.0.0
Starting RPG projects made easy.
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Public Attributes | |
Collider2D | walkArea |
float | walkWaitTime = 3.0f |
float | walkWaitTimeMaxVariation = 3.0f |
float | walkWaitTimeMaxVariationIndividual = 1.5f |
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Color | hairColor = Color.white |
int | skinNr |
int | spriteNr |
int | outfitNr |
int | hairNr |
int | hatNr |
bool | displayRandomCosmetics = false |
List< Color > | possibleRandomHairColors = new List<Color>() |
Additional Inherited Members | |
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void | MoveUnits (Vector2 units) |
void | MoveTo (Vector2 position) |
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new void | Update () |
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virtual void | Initialize () |
void | Update () |
void | LateUpdate () |
virtual void | SetZIndex () |
void | Move (bool animate=true) |
void | SkinChoice () |
void | OutfitChoice () |
void | HairChoice () |
void | HatChoice () |
void | UpdateCosmetics () |
IEnumerator | DisplayRandomCosmetics () |
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float | speed = 5.0f |
float | sprintSpeedMultiplier = 2.0f |
Animator | animator |
ArtLibrary | artLibrary |
SpriteRenderer | spriteRenderer |
Vector2 | lastDirection |
IInteractable | interactable |
Vector2 | velocity |
bool | sprinting |
SpriteRenderer | outfitRenderer |
SpriteRenderer | hairRenderer |
SpriteRenderer | hatRenderer |
Collider2D RPGlite.Villager.walkArea |
float RPGlite.Villager.walkWaitTime = 3.0f |
float RPGlite.Villager.walkWaitTimeMaxVariation = 3.0f |
float RPGlite.Villager.walkWaitTimeMaxVariationIndividual = 1.5f |